

If SEGA goes this route, we can likely expect BOW or a fuckup. However, I do understand why deves may not want to do this. I'm not saying I'm letting SEGA off the hook there are SOOOO many cheap ways to make a good sonic game (good level design with great pacing, a pretty long and interesting story with a good amount of cutscenes, creating in game reasons to go back to levels etc). 2) Did not have the stress of actual sales and accessibility to a larger community beyond sonic fans (or even just fan game playing sonic fans) 3) Had less of a standard applied to it, so glitches, errors, or just unfinished stuff was more excusable. GT was able to do it because 1) It's super short. The time it takes to craft an extremely open world with beautiful nuance and little details when players go slow take s massive amount of time. More importantly, the characters don't zoom through the world. Monolith makes Xenoblade games.Every once in a bit. Legend of Zelda BOW required Nintendo to get help from (our lord and saviors) Monolith to help them out. Master Your Moves - Master Classic Sonics famous spin-dash attack and utilise Modern Sonic’s ‘Boost’ as you complete all new tracks.This would be harder for SEGA to consistently do, considering how fast our boy is.Infamous Bosses and Rivals - Take on some of the most notorious characters from Sonic’s past as you fight for ultimate supremacy.Unlock New Adventures - Once you complete each level and ‘free’ Sonic’s captured friends, you’ll get to go back and take on more challenges with them at your side.

All New Experience - Play some of your gaming’s most iconic environments in a whole new way with famous Sonic stages presented in stunning new stereoscopic 3D.


The ultimate celebration of 20 Years of Sonic gaming, Sonic Generations delivers the definitive experience for Sonic fans new and old. About This Game Sonic Generations now includes the 'Casino Night DLC' for free
